Rayve
RAY TRACING 3D GAME ENGINE

Waiting on Rayve
(video captured from Rayve scene)
Daily News 08-28-25
Preliminary manual online.

Full Ray Tracing

Rayve is a fully ray traced 3D game engine. There is no rasterization pipeline, no OpenGL, no DirectX, no Vulkan*. A Raylogic developed ray tracing core handles all rendering.

Rayve's proprietary ray tracing balances graphic fidelity and fast frame rates. Deterministic ray paths are used that do not require denoising and give clean graphic detail.

*A bit of Vulkan is used to access the GPU and display, but Vulkan is not used for rendering.

Ray Tracing Simplicity

Features So Far...

Data-oriented entity/component design
Power-of-2 bucketed memory technology
True ray traced supersampling (1x to 4x)
Half-Res mode and trace limiting

More features to come...

System Requirements

Visual Studio 2022 recommended.

Rayve, and games made with Rayve, require Windows 10 and above.

For FHD & QHD, Nvidia 3070 minimum (4070 or higher recommended).

For UHD, Nvidia 4080 or higher recommended.

A gaming class PC with a minimum 4 cores, 8gb main memory.

Latest Nvidia graphics driver.

Support for AMD GPU's is planned, but not currently available.

Rayve Engine

Rayve engine is provided as a single C API header file and DLL. A C++ framework based on the C API is also included.

Raylogic Logo

Raylogic was established in 1999. All content ©Raylogic 2025, except where noted. All rights reserved.