Rayve
RAY TRACING 3D GAME ENGINE


Full Ray Tracing

Rayve is a 100% ray tracing game engine. No rasterization. No OpenGL, DirectX or Vulkan*.

Rayve's proprietary ray tracing algorithm balances graphic fidelity and fast frame rates.

Deterministic ray paths are used that do not require denoising and give clean graphic detail.

*Vulkan is used for access to the GPU and display, but not for rendering.

Ray Tracing Simplicity

Features So Far...

Data-oriented entity/component design
Power-of-2 bucketed memory technology
True ray traced supersampling (1x to 4x)
Half-Res mode and trace limiting

More features to come...

System Requirements

Rayve, and games made with Rayve, require Windows 10 and above.

For FHD & QHD, Nvidia 3070 minimum (4070 or higher recommended).

For UHD, Nvidia 4080 or higher recommended.

A gaming class PC with a minimum 4 cores, 8gb main memory.

Latest Nvidia graphics driver.

Support for AMD GPU's is planned, but not currently available.

What

Rayve is a C++ library. The business model is commercial/proprietary/closed-source. Rayve has been in part-time development for 5 years, and now is in full-time development.

Why

Rayve explores a new rendering approach for games. The current widely used rasterization method is a hybrid 3D/2D approach from the 1970's with years of complex technology layers added. With the advent of hardware ray tracing, a new option is available for simpler, fully 3D rendering.

When

Spring 2025.
Raylogic Logo

Raylogic was established in 1999. All content ©Raylogic 2025, except where noted. All rights reserved.