Rayve
RAY TRACING 3D GAME ENGINE



~ Summer 2025 ~

Full Ray Tracing

Since the beginning, games have always used rasterization for rendering.

Rayve moves away from rasterization for the first time and uses compute-based ray tracing exclusively. Entire scenes are ray traced, not just lights, shadows and reflections.

Rayve's proprietary ray tracing method balances graphic fidelity and fast frame rates. Deterministic ray paths are used that do not require denoising and give clean graphic detail.

Ray Tracing Simplicity

Features So Far...

Data-oriented entity/component design
Power-of-2 bucketed memory technology
True ray traced supersampling (1x to 4x)
Half-Res mode and trace limiting

More features to come...

System Requirements

Rayve, and games made with Rayve, require Windows 10 and above.

For FHD & QHD, Nvidia 3070 minimum (4070 or higher recommended).

For UHD, Nvidia 4080 or higher recommended.

A gaming class PC with a minimum 4 cores, 8gb main memory.

Latest Nvidia graphics driver.

Support for AMD GPU's is planned, but not currently available.

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