RAYVE GAME ENGINE
Proprietary ray tracing technology for creating fast ray traced games.
Current engines use OpenGL, DirectX or Vulkan rasterization pipelines for rendering. Rayve completely replaces
rasterization with an entirely compute-based ray tracing pipeline. Removing rasterization fundamentally changes
the game rendering framework.
Rayve Game Engine.
Proprietary ray tracing technology for creating fast ray traced games.
Current engines use OpenGL, DirectX or Vulkan rasterization pipelines for rendering. Rayve completely replaces
rasterization with an entirely compute-based ray tracing pipeline. Removing rasterization fundamentally changes
the game rendering framework.