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Rayve uses a proprietary, deterministic form of ray tracing for rendering. Rayve also strives to be simple, expressive and quick to learn. The engine is very lightweight and carefully designed and coded. The API is a single C++ header. A naming convention is used that allows a 3D modeling tool to be used efficiently as a level editor.
Rayve doesn't try to simplify game writing, run on every platform or have a zillion graphics features. Those engines already exist. Rayve just takes care of the mundane stuff and gets out of the way. It's an old school experience for writing games. It's fun.
Rayve runs on Windows PC's and Nvidia GPU's. The feature set is small. The code is closed source. Visual Studio is recommended.