"Game Center"
Lighting & material test
Download below
A New Alternative
Rayve has a unique fully ray traced renderer. The core rendering pipeline is very different
from current rasterization-based game engines. Rayve still has a ways to go, but is far
enough along for simple games.
Simplified Rendering
No draw calls
No frustum culling
No occlusion culling
No overdraw reduction
No vertex / pixel processing
No screen space projection
No environment / cube mapping
No forward / deferred rendering
No level of detail meshes
No transparency ordering
No shadow mapping
No depth buffers
No mip-mapping
No filtering
Learn Fast
Single C++ Header
Growing Feature Set
PBR materials
Dynamic lights
Dynamic shadows
Global illumination
Animated materials
GPU characters
GPU particles
Physics engine
Scene queries
Collision events
Game serialization
Spatial audio
Skyboxes
Fog
Fast Frame Rates
Cache friendly entity processing
Power-of-2 bucketed memory
Half-Res mode and trace limiting
Temporal antialiasing
No OpenGL, DirectX or Vulkan*
*A bit of Vulkan used for compute access.
Deterministic Method
No hardware denoising, antialiasing or scaling needed.
Modeling Tool as Level Editor
Import entire level using Rayve naming convention.
Rayve Lab
Rayve Lab is Raylogic's internal test suite for creating user tests.
Tests are available below. Download, unzip to folder, click on icon.
See README.txt. Licensees have access to source.
"Game Center"
Lighting and material test.
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