Game engines have always used rasterization for rendering games. OpenGL, DirectX and Vulkan are the evolution of rasterization. Rasterization is all about
processing triangles into 2D. This was originally done to take advantage of hardware blitting on VGA cards. This processing is no longer needed. And lighting
3D scenes in 2D is awkward. Adding ray tracing to rasterization helps a little, but rasterization remains.
Rayve completely replaces rasterization with a compute-based ray tracing render pipeline. No triangle processing, no 2D projection. Pure 3D light-based rendering
from scene to display buffer. Raylogic has developed a deterministic ray tracing method that prioritizes game performance over photorealism and eliminates visual
noise and artifacts. No AI is used for rendering or development.