Rayve is an alternative to traditional rasterization for developing games.
Rayve has a custom renderer with a specialized proprietary approach to ray tracing, specifically designed for game performance. No denoising is required.Rayve does not use OpenGL, DirectX or Vulkan for rendering. (A bit of Vulkan is used to access the GPU, but the Vulkan rendering pipline is not used).
C++ development environment. VS2022 recommended.
Rayve, and games made with Rayve, require Windows 10 and above.
For FHD & QHD, Nvidia 3070 minimum (4070 or higher recommended).
For UHD, Nvidia 4080 or higher recommended.
A gaming class PC with a minimum 4 cores, 8gb main memory.
Latest Nvidia graphics driver.
* AMD GPU's are not currently supported. *