Rayve Game Engine

The first and only game engine with 100% ray tracing and 0% rasterization

No draw calls
No frustum culling
No occlusion culling
No overdraw reduction
No near/far clip planes
No vertex/pixel processing
No screen space projection
No environment/cube mapping
No forward/deferred rendering
No level of detail meshes
No transparency ordering
No shadow mapping
No lightmap baking
No depth buffers
No mip-mapping
No texture filters

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