Ray Tracing for Your Game
Rayve has a unique, fully ray traced renderer. See your game with beautiful lighting, shadows, reflections. Physically based materials look amazingly realistic. Temporal antialiasing smooths out the scene for a wonderful look.
Low Friction
Rayve is designed to be simple and fast. Rayve's API is contained in a single C++ header file. The framework is very straightforward. Once the basic coding pattern is learned, the same pattern is used all through development.
Old School C++
Rayve is a C++ engine. C++ can be difficult. Rayve uses only the most basic features of C++ possible to streamline coding.
Minimal Footprint
Rayve is very lightweight. The API will always be curated. Bloat and complexity are the enemy. Feature growth is key, but must be managed carefully.
Super Simple Rendering
Current game engines use rasterization for rendering which involves a lot of complex technology and overhead. Rendering in Rayve is extremely simple because ray tracing is extremely simple.
Growing Feature Set
PBR materials, Dynamic lights, Dynamic shadows, Global illumination, Animated materials, GPU characters, GPU particles, Physics engine, Scene queries, Collision events, Game serialization, Spatial audio, Skyboxes, Fog
Modeling Tool as Level Editor
Rayve intentionally does not have a level editor. Using a dedicated modelling tool with Rayve's naming convention works great for creating content.
Niche Engine
Rayve is for Window's PC's and higher-end Nvidia cards. Proprietary / Closed source.
Documentation
Learn how to use Rayve

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