100% Ray Traced 3D Game Engine

  T R U L Y  U N I Q U E

Rayve is an alternative to traditional rasterization for developing games.

Rayve has a custom renderer with a specialized proprietary approach to ray tracing, specifically designed for game performance. No denoising is required.

Rayve does not use OpenGL, DirectX or Vulkan for rendering. (A bit of Vulkan is used to access the GPU, but the Vulkan rendering pipeline is not used).

  R A Y  T R A C I N G  S I M P L I C I T Y

  • No vertex processing
  • No frustum culling
  • No occlusion culling
  • No overdraw reduction
  • No draw calls
  • No shadow mapping
  • No screen space calculations
  • No environment or cube mapping
  • No forward / deferred rendering
  • No transparency ordering
  • No level of detail meshes
  • No depth buffers
  • No mip-mapping
  • No filtering

  C U R R E N T  F E A T U R E S

  • PBR materials
  • Dynamic lights
  • Shadows
  • Global illumination
  • GPU Animated models
  • GPU Particles
  • Simple Fog
  • Physics
  • Collision events
  • Scene queries
  • Spatial audio
  • Data oriented design
  • Unique high performance memory allocation system
  • Create custom, resolution-independent UI widgets
  • Import .fbx meshes, .png images, .ogg audio, .ttf fonts
  • True ray traced supersampling (1x to 4x)
  • Half-Res mode and trace limiting
  • More to come...

  S Y S T E M  R E Q U I R E M E N T S

Rayve, and games made with Rayve, require Windows 10 and above.

For FHD & QHD, Nvidia 3070 minimum (4070 or higher recommended).

For UHD, Nvidia 4080 or higher recommended.

A gaming class PC with a minimum 4 cores, 8gb main memory.

Latest Nvidia graphics driver.

AMD GPU's are not currently supported.

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First successful running prototype of the ray tracing renderer was August, 2020.
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