Rayve Game Engine
Instead of a rasterization pipeline, Rayve is built around a compute-based ray tracing core. To make ray tracing faster, Raylogic developed a deterministic
form of ray tracing that approximates Monte Carlo sampling with blended Phong lighting. It achieves excellent FPS while remaining visually acceptable
for games. In tests Rayve has rendered scenes containing millions of triangles using temporal antialiasing at billions of rays per second with no noise.
No AI is used for rendering or development. Created over 4 years by a game programmer with 40+ years experience.