Rayve Game Engine

Ray traced image by Rayve
Instead of a rasterization pipeline, Rayve is built around a compute-based ray tracing core. To make ray tracing faster, Raylogic developed a deterministic form of ray tracing that approximates Monte Carlo sampling with blended Phong lighting. It achieves excellent FPS while remaining visually acceptable for games. In tests Rayve has rendered scenes containing millions of triangles using temporal antialiasing at billions of rays per second with no noise. No AI is used for rendering or development. Created over 4 years by a game programmer with 40+ years experience.