Rayve
RAY TRACING 3D GAME ENGINE




~ Summer 2025 ~

Full Ray Tracing

Current games are rendered with OpenGL, DirectX or Vulkan using a rasterization-based rendering pipeline.

Rayve moves away from this very old approach and uses an entirely compute-based renderer that ray traces the whole path from geometry to display buffer, even UI images and text.

Rayve's proprietary ray tracing method balances graphic fidelity and fast frame rates. Deterministic ray paths are used that do not require denoising and give clean graphic detail.

Ray Tracing Simplicity

Features So Far...

Data-oriented entity/component design
Power-of-2 bucketed memory technology
True ray traced supersampling (1x to 4x)
Half-Res mode and trace limiting

More features to come...

System Requirements

Rayve, and games made with Rayve, require Windows 10 and above.

Visual Studio 2020 is recommended.

For FHD & QHD, Nvidia 3070 minimum (4070 or higher recommended).

For UHD, Nvidia 4080 or higher recommended.

A gaming class PC with a minimum 4 cores, 8gb main memory.

Latest Nvidia graphics driver.

Support for AMD GPU's is planned, but not currently available.

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