Game technology since 1999






Rayve 3D Game Engine
Create entirely ray traced games
Rayve does its own rendering. No OpenGL, DirectX or Vulkan*


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Truly Unique
Current engines use rasterization pipelines with ray tracing added on. Rayve uses a 100% ray traced custom-written renderer. No rasterization, no DirectX, no OpenGL, no Vulkan*.

Rayve's custom renderer uses a very specialized proprietary approach to ray tracing specifically tuned for game performance, and doesn't require denoising.

Developing games with full ray tracing has different advantages and limitations compared to rasterization engines. Tutorials are planned to explore these differences.


Ray Tracing Simplicity
  • No vertex processing
  • No frustum culling
  • No occlusion culling
  • No overdraw reduction
  • No draw calls
  • No shadow mapping
  • No screen space calculations
  • No environment or cube mapping
  • No forward / deferred rendering
  • No transparency ordering
  • No level of detail meshes
  • No depth buffers
  • No mip-mapping
  • No filtering
Current Features
  • PBR materials
  • Dynamic lights
  • Shadows
  • Global illumination (light probes)
  • GPU skinned mesh animation
  • GPU particles
  • Fog
  • Physics
  • Collision events
  • Scene queries
  • 3D audio
  • Custom UI widgets
  • Billboards
  • Animated textures
  • Import .fbx meshes, .png images, .ogg audio.
  • Ray traced 1x to 4x supersampling.
  • Half-res mode and trace limiting


Upcoming Features
  • Post processing
  • Terrain related features (landscapes, vegetation, water)
  • Compressed textures
  • Volume effects
  • Navigation meshes
  • Networking

*A bit of Vulkan is used to access the GPU, but no part of the Vulkan rendering pipeline is used.
Requirements
Rayve, and games made with Rayve, require Windows 10 and above.

Nvidia 3070 or higher minimum. 4070 or higher recommended.

A gaming PC with a minimum 4 cores, 8gb main memory.

Latest graphics driver.
Limitations
AMD GPU's are not currently supported.

Rayve currently only has an English translation.

Individual support for bug fixes and feature requests is not currently provided.






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