Rayve
RAY TRACING 3D GAME ENGINE


ALPHA VERSION COMING SOON!

Total Ray Tracing

Rayve has a pure compute-based ray tracing renderer that renders without OpenGL, DirectX or Vulkan*.

The elimination of all rasterization allows a radical rethinking of the rendering pipeline. In addition, lighting, shadows, PBR, reflections, transparency and other effects come naturally.

Rendering is balanced between graphic fidelity and fast frame rates. Deterministic ray paths are used that do not require denoising and give clean graphic detail.

*A bit of Vulkan is used to gain access to the GPU and display, but Vulkan is not used for rendering.

Ray Tracing Simplicity

Features So Far...

Highly data-oriented hierarchal ECS design
Super fast custom memory manager
True ray traced supersampling (1x to 4x)
Half-Res mode and trace limiting

More features to come...

System Requirements

Rayve, and games made with Rayve, require Windows 10 and above.

For FHD & QHD, Nvidia 3070 minimum (4070 or higher recommended).

For UHD, Nvidia 4080 or higher recommended.

A gaming class PC with a minimum 4 cores, 8gb main memory.

Latest Nvidia graphics driver.

Support for AMD GPU's is planned, but not currently available.

Why Rayve?

Rasterization is an old hybrid 3D/2D rendering method for games. And over the decades, increasingly complex technologies have been stacked on top. With the advent of hardware ray tracing, a new option is available for simpler, fully 3D rendering.
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