100% RAY TRACING
Raylogic has developed a proprietary, deterministic ray tracing algorithm that is used for all rendering, not just lighting.
It provides fast, real-time ray tracing for games.
NO RASTERIZATION
Full ray tracing eliminates draw calls, frustum culling, near/far clip planes, occlusion culling, overdraw reduction,
vertex/pixel processing, screen space projection, environment/cube mapping, lightmap baking, forward/deferred rendering,
level of detail meshes, transparency ordering, shadow mapping, depth buffers, mip-mapping, texture filters and more.
GOOD FRAME RATES
Rayve runs well on recent Nvidia cards that are mid-tier and above. Hardware denoising, antialiasing and scaling are
not needed. Rayve also has runtime options to help games run on lower end cards.
MINIMALIST
Rayve is very lightweight and easy to learn. The engine has a single C++ header and clean API. Simplistic C++ is used.
Rayve provides a naming convention that allows a 3D modeling tool to be used as a level editor.
STATUS
Rayve is far enough along to create games with, but is still new and experimental and has a ways to go.
Rayve runs on Windows PC's (93% on Steam) and Nvidia GPU's (73% on Steam). AMD support is planned (19% on Steam).
Rayve still has a small feature set and is currently closed source.
LEARNING
Documentation and a
community forum are available.
There are currently no tutorials or example code. A game is in the works for demonstrating the engine.
All source and assets for the game will be made available to licensees.
EARLY ACCESS
If you would like to support development of Rayve and try the engine, it is available on
Gumroad.
Please agree to the
license before purchasing.
All support is greatly appreciated.