Rayve 3D Game Engine
Create entirely ray traced games
Completely original rendering engine. No OpenGL, DirectX or Vulkan*
Ray tracing is available in games today by combining ray tracing with traditional rasterization.
In contrast, Rayve's entire graphics pipeline is built from scratch around ray tracing.
Rayve's custom renderer uses a very specialized proprietary approach to ray tracing specifically
designed for game performance, and doesn't require denoising.
Full ray tracing is a great opportunity for games, but has differences to consider
compared to rasterization.
Ray Tracing Simplicity
No vertex processing
No frustum culling
No occlusion culling
No overdraw reduction
No draw calls
No shadow mapping
No screen space calculations
No environment or cube mapping
No forward / deferred rendering
No transparency ordering
No level of detail meshes
No depth buffers
Dynamic global illumination with light probes
GPU skinned mesh animation
Custom UI widgets
Import .fbx meshes, .png images, .ogg audio, .ttf fonts
True ray-traced supersampling (1x to 4x)
Half-Res mode and trace limiting
Rayve, and games made with Rayve, require Windows 10 and above.
For FHD & QHD, Nvidia 3070 minimum. 4070 or higher recommended.
For UHD, Nvidia 4080 or higher recommended.
A gaming class PC with a minimum 4 cores, 8gb main memory.
Latest Nvidia graphics driver.
AMD GPU's not supported.
Rayve only has an English translation.
*A bit of Vulkan is used to access the GPU, but no part of the Vulkan rendering pipeline is used.
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