Rayve
RAY TRACING 3D GAME ENGINE
... Fall 2025 ...
Full Ray Tracing
3D game engines have always been rasterization-based. Some engines now integrate ray tracing with
rasterization for better lighting, shadows and reflections. Rayve goes further and replaces all
rasterization with ray tracing, creating a pure ray tracing technology for games to use.
A Raylogic-developed ray tracing core handles all rendering in place of OpenGL, DirectX or *Vulkan,
balancing graphic fidelity with fast frame rates. Deterministic ray paths are used that do not
require denoising and give clean graphic detail.
*A bit of Vulkan is used to access the GPU and display, but Vulkan is not used for rendering.
Ray Tracing Simplicity
- No draw calls
- No frustum culling
- No occlusion culling
- No overdraw reduction
- No vertex/pixel processing
- No screen space calculations
- No environment or cube mapping
- No forward / deferred rendering
- No level of detail meshes
- No transparency ordering
- No shadow mapping
- No depth buffers
- No mip-mapping
- No filtering
Features So Far...
- PBR materials
- Dynamic lights
- Dynamic shadows
- Global illumination
- GPU characters
- GPU particles
- Physics
- Scene queries
- Collision events
- Spatial audio
- Simple fog
- Skyboxes
Data-oriented entity/component design
Power-of-2 bucketed memory technology
True ray traced supersampling (1x to 4x)
Half-Res mode and trace limiting
More features to come...
System Requirements
Visual Studio 2022 recommended.
Rayve, and games made with Rayve, require Windows 10 and above.
For FHD & QHD, Nvidia 3070 minimum (4070 or higher recommended).
For UHD, Nvidia 4080 or higher recommended.
A gaming class PC with a minimum 4 cores, 8gb main memory.
Latest Nvidia graphics driver.
Support for AMD GPU's is planned, but not currently available.
Rayve Engine
Rayve engine is provided as a single C++ header file and DLL. (C API also accessable).

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