Rayve
RAY TRACING 3D GAME ENGINE



Dark Ore is small game being developed in C for testing the Rayve engine.

Full Ray Tracing?

For current games, "full ray tracing", means that all lighting and shadows were switched from rasterization to ray/path tracing. The rest of the game engine still uses a traditional rasterization process.

For Rayve, "full ray tracing" means a revolutionary engine built from scratch and structured exclusively for ray tracing. There is no resemblance to rasterization engines. Rayve does not render with OpenGL, DirectX or Vulkan*.

Rayve uses a modified form of ray tracing that is balanced between graphic fidelity and fast frame rates. Deterministic ray paths are used that do not require denoising and give clean graphic detail.

*Vulkan is used for access to the GPU and display, but not for rendering.

Ray Tracing Simplicity

Features So Far...

Highly data-oriented hierarchal design
New tech for fast memory alloc/free
True ray traced supersampling (1x to 4x)
Half-Res mode and trace limiting

More features to come...

System Requirements

Rayve, and games made with Rayve, require Windows 10 and above.

For FHD & QHD, Nvidia 3070 minimum (4070 or higher recommended).

For UHD, Nvidia 4080 or higher recommended.

A gaming class PC with a minimum 4 cores, 8gb main memory.

Latest Nvidia graphics driver.

Support for AMD GPU's is planned, but not currently available.

What

Rayve is a single-header ANSI C API and DLL. The business model is commercial/proprietary/closed-source. Rayve is positioned as a simple to understand, minimalistic, low-friction engine to facilitate and inspire the fun of game development. Rayve has been in part-time development for 5 years, and now is in full-time development.

Why

Rayve explores a new rendering approach for games. The current widely used rasterization method is a hybrid 3D/2D approach from the 1970's with years of complex technology layers added. With the advent of hardware ray tracing, a new option is available for simpler, fully 3D rendering.

When

Spring 2025.
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