Rayve Game Engine
100% RAY TRACED
Dynamic lights/shadows
Cache-friendly entities
Temporal antialiasing
Global illumination
Animated materials
Integrated physics
GPU characters
GPU particles
PBR materials
Serialization
Spatial audio
Skyboxes, fog
Half-res mode
Trace limiting
NO RASTERIZATION
No draw calls
No frustum culling
No occlusion culling
No overdraw reduction
No near/far clip planes
No vertex/pixel processing
No screen space projection
No environment/cube mapping
No forward/deferred rendering
No transparency ordering
No level of detail meshes
No shadow mapping
No lightmap baking
No depth buffers
No mip-mapping
No texture filters
SUBREDDIT
R A Y L O G I C