About Rayve
Features
- Dynamic lights/shadows
- Auto cache optimizing
- Entities/Components
- Temporal antialiasing
- Global illumination
- Animated materials
- Integrated physics
- GPU characters
- GPU particles
- PBR materials
- Serialization
- Spatial audio
- Skyboxes, fog
- Half-res mode
- Trace limiting
No Rasterization
- No draw calls
- No frustum culling
- No occlusion culling
- No overdraw reduction
- No vertex / pixel processing
- No screen space projection
- No environment / cube mapping
- No forward / deferred rendering
- No level of detail meshes
- No transparency ordering
- No shadow mapping
- No depth buffers