The following controls are available:
Close window: Alt+F4
Minimize window: Alt+F10
Toggle full screen: Alt+F11
Resize window: Alt+Shift+Drag
Move window: Alt+Drag
Full screen mode uses the Windows OS dedicated buffered display mode for best game performance. This mode
locks the screen, so caution is needed when debugging because if execution stops while in full screen mode,
access to the desktop is likely blocked and the computer will have to be manually restarted.
Parameter checking, state checking, unreleased object checking, memory leak checking. Validations are enabled in the debug DLL and disabled in the release DLL.
The following steps occur on an error:
Close down the engine.
Print message.
Show an error message dialog.
Call custom error handler if any.
Otherwise break on the function where the error occured.
It may not always be possible to shut down in an orderly way.