Assets
// Assets loading.
class RVAPI Assets
{
public:
// Begin asynchronous assets load. [path] is relative to assets root folder.
// Multiple loads will combine assets in memory.
static void BeginLoadAsync(wcstr path);
// Asynchronous load of assets. Call frequently from main code to load assets.
// The normalized return value can be used to track progress.
static float LoadAsync();
// Call when asynchronous assets load is complete.
static void EndLoadAsync();
// Synchronous load of assets. Blocks until all assets are loaded. [path] is relative
// to assets root folder. Multiple loads will combine assets in memory.
static void Load(wcstr path);
// Unload all assets. Very important to call this before loading assets, unless
// assets are being shared between scenes.
static void Clear();
};