// Mesh. class RVAPI Mesh : public Geometry { public: // Internal. void *operator () () const { return (void *)wobj; } // Construct mesh on [host] entity at [pos] using asset [assetName]. Mesh(EntKey host, wcstr assetName, const M4f &pos = M4fIdent()); // Destructor. ~Mesh() override; private: byte wobj[128]; };