Mesh

// Mesh.
class RVAPI Mesh : public Geometry
{
public:
    // Internal.
    void *operator () () const { return (void *)wobj; }

    // Construct mesh on [host] entity at [pos] using asset [assetName].
    Mesh(EntKey host, wcstr assetName, const M4f &pos = M4fIdent());

    // Destructor.
    ~Mesh() override;

private:
    byte wobj[128];
};